Configuring General Settings

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When creating a build configuration, on the first page of the wizard specify the following options:

Name and Description

Use these fields to provide the name for the build configuration and optional description. Note that the Name field should not contain special characters.


Build Number Format

In the Build number format field you can specify a pattern which is resolved and assigned to the Build Number on the build start.

The following substitutions are supported in the pattern:

Pattern Description
{0} a build counter unique for each build configuration. It is maintained by TeamCity and will resolve to a next integer value on each new build start. The current value of the counter can be edited in the Build counter field.
%build.vcs.number.<VCS_root_name>% the revision used for the build of the VCS root with <VCS_root_name> name. Read more on the property.
%property.name% a value of the build property with corresponding name. All the Predefined Build Parameters are supported (including Reference-only server properties).
A build number format example:
1.0.{0}.%build.vcs.number.My_Project_svn%

Though not required, it is still highly recommended to ensure the build numbers are unique. Please include build counter in the build number and do not reset the build counter to lesser values.
It is also possible to change the build number from within your build script. For details please refer to the Build Script Interaction with TeamCity page.


Build Counter

Use the Build counter field to specify the counter to be used in the build numbering. Each build increases the build counter by 1. Use the Reset counter link to reset counter value to 1.


Artifact Paths

To learn what is called a build artifact in TeamCity, please refer to the Build Artifact concept page. On the General Settings page of the build configuration you can specify artifacts of a build using comma-, or newline- separated values of the format:

The format contains:

  • file_name — to publish the file. The file name should be relative to the Build Checkout Directory.
  • directory_name — to publish all the files and subdirectories within the directory specified. The directory name should be a path relative to the Build Checkout Directory. The files will be published preserving the directories structure under the directory specified (the directory itself will not be included).
  • wildcard — to publish files matching Ant-like wildcard pattern ("*" and "**" wildcards are only supported). The wildcard should represent a path relative to the build checkout directory. The files will be published preserving the structure of the directories matched by the wildcard (directories matched by "static" text will not be created). That is, TeamCity will create directories starting from the first occurrence of the wildcard in the pattern.
  • target_directory — the directory in the resulting build's artifacts that will contain the files determined by the left part of the pattern.
  • target_archive — the path to the archive to be created by TeamCity by packing build artifacts determined in the left part of the pattern. TeamCity treats the right part of the pattern as target_archive whenever it ends with a supported archive extension, i.e. .zip, .jar, .tar.gz, or .tgz.

The source names can be paths relative to the build checkout directory or absolute paths. The usage of absolute paths is discouraged, please try to use path relative to the build checkout directory.

An optional part starting with => symbols and followed by the target directory name can be used to publish the files into the specified target directory. If target directory is omitted the files are published in the root of the build artifacts. You can use "." (dot) as reference to the build checkout directory.
Only relative target paths are supported.

Note, that same target_archive name can be used multiple times, for example:
*/.html => report.zip
*/.css => report.zip!/css/
Relative paths inside zip archive can be used, if needed.

You can use build parameters in the artifacts specification. For example, use "mylib-%system.build.number%.zip" to refer to a file with the build number in the name.

Examples:

  • install.zip — publish file named install.zip in the build artifacts
  • dist — publish the content of the dist directory
  • target/.jar* — publish all jar files in the target directory
  • target//.txt => docs* — publish all the txt files found in the target directory and its subdirectories. The files will be available in the build artifacts under the docs directory.
  • reports => reports, distrib/idea.zip* — publish reports directory as reports and files matching idea*.zip from the distrib directory into the artifacts root.

Build Options

Specify additional options for the builds of this build configuration.

Hanging Build Detection

Select the Enable hanging build detection option to detect probably "hanging" builds. A build is considered to be "hanging" if its run time significantly exceeds estimated average run time and the build did not send any messages since the estimation exceeded. To properly detect hanging builds TeamCity has to estimate the average time builds run based on several builds. Thus if you have a new build configuration, it may make sense to enable this feature after a couple of builds have run, so that TeamCity will have enough information to estimate the average run time.

Enable Status Widget

This option enables retrieving the status and basic details of the last build in the build configuration without requiring any user authentication.
Please note that this also allows to get status of any specific build in the build configuration (however, builds cannot be listed and no other information except for the build status (success/failure/internal error/cancelled) is available).

The status can be retrieved via the HTML status widget described below, or via single icon with the help of REST API.

HTML Status Widget

This feature allows you to get an overview of the current project status on your company's website, wiki, Confluence or any other web page.
When the Enable status widget option is enabled, an HTML snipet can be included into an external web page and will display current build configuration status.
By means of the status widget, the following build process information is provided:

  • The latest build results,
  • Build ID,
  • Build data,
  • Link to the latest build artifacts.
    Status widget doesn't require users log in to TeamCity.

When the feature is enabled, you need to include the following snippets of code in the web page source:

  • Add this code sample in the <head> section (or alternatively, add the withCss=true parameter to externalStatus.html):
  • Insert this code sample where you want to display the build configuration's status:
  • If you prefer to use plain HTML instead of javascript, omit the js=1 parameter and use iframe instead of script:
  • If you want to include default CSS styles without modifying the <head> section, add the withCss=true parameter

To provide up-to-date status information on specific build configurations, use the following parameter in the URL as many times as needed:

It is also possible to show the status of all a project's build configurations by replacing "&buildTypeId=<buildConfigurationId>" with "&projectId=<projectId>". You can select a combination of these parameters to display the needed projects and build configurations on your web page.

You can also download and customize the externalStatus.css file (for example, you can disable some columns by using display: none; See comments in externalStatus.css). But in this case, you must not include the withCss=true parameter, but provide the CSS styles explicitly, preferably in the <head> section, instead.

Enabling the status widget also allows non-logged in users to get RSS feed for the build configuration.

Limit the number of simultaneously running builds

Specify the number of builds of the same configuration that can run simultaneously on all agents. This option helps avoid the situation, when all of the agents are busy with the builds of a single project. Enter 0 to allow an unlimited number of builds to run simultaneously.



See also:

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