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A build configuration can be made dependent on the artifacts or sources of builds of some other build configurations.
For snapshot dependencies, TeamCity will run all dependent builds on the sources taken at the moment the build they depend on starts.
For artifact dependencies, before the build is started to run, all artifacts the builds depends on will be downloaded and placed in their configured target locations and then can be used by the build.
Configuring Artifact Dependencies
There are two ways to define artifact dependencies:
Using the Web UI
To add dependencies to a build configuration:
Using Ant Build Script
This section describes how to download TeamCity build artifacts inside the build script. These instructions can also be used to download artifacts from outside of TeamCity.
For handling artifact dependencies between the builds this solution is more complicated then configuring dependencies in the TeamCity UI but allows for greater flexibility. For example, managing dependencies this way will allow you to start a personal build and verify that your build is still compatible with dependencies.
To configure dependencies via Ant build script:
2. Add Ivy to the classpath of your build.
7. Modify your
Artifacts repository is protected by a basic authentication. To access the artifacts, you need to provide credentials to the <ivy:configure/> task. For example:
The properties teamcity.auth.userId/teamcity.auth.password store automatically generated build-unique values whose only intended use is artifacts downloading within the build script. The values are valid only during the time the build is running. Using the properties is preferable to using real user credentials since it allows the server to track artifacts downloaded by your build. If the artifacts were downloaded by the build configuration artifact dependencies or using the supplied properties, the specific artifacts used by the build will be displayed on the build results page. In addition, the builds which were used to get the artifacts from will not be cleaned up by the clean-up process much like the pinned builds.